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Navigating the Metaverse with your AI Concierge

This article is the fourth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.

Experience Design in the Metaverse and Cyberspace Typologies

This article is the third in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.

Placemaking in the AI Era

This article is the second in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.

In the Tidal Wave’s Shadow: Navigating The Metaverse

This article is the first in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.

How to Use the Metaverse to Preserve Historic Buildings

Imagine that you have scheduled a visit to an important building for the history of architecture, a reference work for all enthusiasts. Probably you would equip yourself with a camera or a good cell phone, take a pencil, notebook and even a measuring tape to record all its aspects.

Grimshaw, HWKN, Farshid Moussavi, and WHY Create Metaverse Social Hubs Inspired by the Silk Road

The new metaverse platform pax.world, set to launch in early 2023, has announced its collaboration with global architecture offices Grimshaw, HWKN, Farshid Moussavi, and WHY to create “Metaserai,” a vast social and cultural hub envisioned as the core of the new virtual community. The hubs are designed to host virtual cultural, social, and educational events such as concerts, theatre shows, digital art galleries, markets, lectures, parties, and festivals.

Space Popular Adapts Aldo Rossi’s Concepts of Urbanism to the Virtual Realms of the Metaverse

Through the “Search History” exhibition at MAXXI Museum in Rome, Lara Lesmes and Fredrik Hellberg, directors of the architecture and art studio Space Popular, set out to explore the work of Also Rossi and to translate his notions of “urban fact” and “analogous city” to the virtual realm. The installation is a reflection on the proliferation of metaverse platforms and the concept of virtual urbanism. The exhibition is part of the fifth edition of Studio Visit, a partnership between Alcantara and the MAXXI Museo nazionale delle arti del XXI secolo, which challenges designers to put forward a personal reinterpretation of the works of the masters in the MAXXI Architecture Collections.

“I Believe that Architecture is Never Finished”: In Conversation with FAR, Creator of the First Generative Project for the Metaverse

The promise of the metaverse, this new type of three-dimensional and immersive digital space, is proving to become more and more appealing to architects eager to explore the new realm of virtual creations. As it currently stands, the metaverse does not have a singular definition but is composed of many narratives and explorations. This unknown land is however fruitful ground for architects, who have to opportunity to shape not only the new environment but also the experiences of future users. The SOLIDS project represents one response to these conditions. Developed by FAR, an architect and engineer working with digital environments, SOLIDS uses a generative process to design unique, metaverse-compatible buildings.

Can Architecture Save the Third Dimension?

This article was originally published on Common Edge.

Crystal City and the ‘Tallest’ Multipurpose Tower in the Metaverse

Felipe Escudero, founder, and principal of Quito-based Estudio Felipe Escudero (EFE), has unveiled Crystal City, his latest metaverse design for LEDY, one of the discipline's leading developers, and Decent Amusements, the district manager. In addition to a high-rise observation deck, an ice-covered marketplace, and a packed snow gallery, this new metaverse destination will feature Decentraland's tallest multi-purpose tower, Crystal Tower.

Architectural Installations at 2022 Design Miami and Art Basel Include Works by Germane Barnes, Stefano Boeri and Daniel Arsham

Distinguished for its quality, depth, and diversity, Design Miami 2022 has concluded, giving worldwide collectors and locals the best in contemporary and emerging art and design. Kicking off at the end of November and running through the first week of December, this event ran alongside the annual Art Basel Miami Beach. The ultimate international art fair ranged from interactive installations to art exhibitions by promising up-and-comers to 20th-century masterworks, including Daniel Arsham and Andrés Reisinger, and Stefano Boeri. Also during this event, MetaMundo has presented their Top 50 Creators of the Metaverse - a hand-picked collection of some of the world’s best 3D artists.

The Metaverse in Practice: How to Build in the Digital Space

“All the physical spaces that we (architects) design – buildings, interiors and cities are born as metaspaces, and we call them 3D models”. With this statement Brian Jencek, director of planning at San Francisco-based architecture firm HOK, narrows the boundaries between the current way of designing and the future of architecture in the metaverse. According to him, we are not that far from this technology, since we already use the same tools that visual designers use to create realistic environments, such as Unity, Twin motion and Blender.

New Worlds, Artificial Intelligence and Ecology: A Story About Rooftops, Airships, Robots and Inflatables

Today, architects and designers are increasingly aware of the responsibility they have in leading the construction of the virtual environment. But how is it designed? How is it built? What is the degree of experimentation that exists?

Will the Metaverse Be the End of Engineering?

Imagine the daily life of an architect today. There is a demand for a new project, a blank canvas full of countless possibilities. The creative delight is about to be started. The main constraints are established: brief, analysis of the terrain and surroundings, solar orientation and prevailing winds. The first sketches are created, always combined with structural knowledge, even if basic, fundamentally determining for those who live in the gravitational acceleration of 9.807 m/s².